ode
High performance library for simulating rigid body dynamics
ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
- Versions: 0.16.5
- Website: https://www.ode.org/
- Licenses: Expat · LGPL 2.1+
- Package source: gnu/packages/game-development.scm
- Builds: See build status
- Issues: See known issues
Installation
Install the latest version of ode
as follows:
guix install ode
Or install a particular version:
guix install ode@0.16.5
You can also install packages in augmented, pure or containerized environments for development or simply to try them out without polluting your user profile. See the guix shell
documentation for more information.
Badge code
You can use the following badge to inform users of ode about the latest version available in Guix.
Example HTML:
<a href='https://packages.guix.gnu.org/packages/ode'><img src='https://packages.guix.gnu.org/packages/ode/badges/latest-version.svg' alt='Version in GNU Guix'></a>
Example Markdown:
[](https://packages.guix.gnu.org/packages/ode)
Example Org:
[[https://packages.guix.gnu.org/packages/ode][https://packages.guix.gnu.org/packages/ode/badges/latest-version.svg]]